On a small island, one of the best strategies to survive in the short and long term is to turn to the sea. Before this update, it was already possible to craft a fishing rod and catch a few of these scaly, slimy little creatures. But now, with enough materials, you can go to the next level and build a fishing cabin. Fishing will be a lot more efficient as you are not limited to the tiny fishes close to the coast, but can reach the large ones that circle around the island. Also, we\u2019ve introduced a bit of randomness in the fishing process, meaning the amount of fish you get will not always be the same. And a skilled fisher has a better chance for a good catch.<\/span><\/p>\n <\/p>\n There have been a lot of abstract programming to make it work : we needed to be able to specify, for each building, if it required to be completely or partially on water, with enough depth but not too much, with an access to solid ground\u2026 That\u2019s a lot of constraints and the debug process was very time-consuming (that\u2019s why the update is two days late!). But the good point is, it has laid the foundations for other complex buildings, like advanced workshops powered by water-wheels.<\/span><\/p>\n <\/p>\n And last but not least, we\u2019re really proud to present you\u2026 The seagull and the crab! They will randomly appear in the island from time to time, bringing much life to the environment. You can not interact with them\u2026 for now.<\/span><\/p>\n <\/p>\nPatchnote<\/span><\/h2>\n
Version 0.7.3 (beta)<\/span><\/h3>\n
New features<\/span><\/h3>\n
\n
Minor <\/span>improvements<\/span><\/h3>\n
\n
Bug fixes<\/span><\/h3>\n
\n
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