<\/p>\n
Milling grain is a decisive activity in human settlements. Efficient tools and grain storage bring an appreciated food security. People have to manage their food production: They have to pay attention about soil fertility, cultivate the grain, transform it into flour and finally bake bread. We wanted to include all those details in Stormland.<\/span><\/p>\n <\/p>\n <\/p>\n Some activities generate <\/span>co-products<\/span><\/i>. For example we harvest spelt for its grain but also obtain straw in the process. In the game you will have to manage those co-products and find a way to use them in order to avoid having an enormous garbage pile in the middle of your welcoming island!<\/span><\/p>\n <\/p>\n Water power is clearly an easy way to produce energy for such an activity. Historically, the possibility of using wind power was unknown in western Europe before the crusades, and it has been really difficult for people to believe in this mechanics at the beginning.<\/span><\/p>\n <\/p>\n This is very similar to the <\/span>sawmill we described in a previous post<\/span><\/a>. We can identify three mechanical groups.<\/span><\/p>\n A waterwheel<\/strong> receives a water flow on its paddles and transmits the power in a rotating movement.<\/span><\/p>\n Here we need to modify the horizontal rotation into a vertical one. Wooden gears<\/strong> do the job perfectly.<\/span><\/p>\n This type of millstone<\/strong> needs a vertical rotation because it uses gravity for driving grain between the rotating stone and the inert one. The grain makes 40 turns from the top to the end of the cone (you can see the details on the right of the first image of this post).<\/span><\/p>\n By the way all the black-and-white drawings we use in our survival guides<\/a> are made by Francesco Corni<\/a>. We\u2019d like to deeply thank him as well as Ink Line Edizioni<\/a> to allow us to use those precious drawings in order to show didactic content on our blog.<\/span><\/p>\n <\/p>\n <\/p>\n Nothing better than experimenting by yourself. We spent 20 hours to make this model, which helped us to create data for the game like the amount of time and materials required for crafting the different parts of the mechanism. It also helped for drawing the animations.<\/span><\/p>\n Perhaps you\u2019ll have the opportunity to try this model in a future exhibition of the game! (spoiler: it doesn’t make flour)<\/span><\/p>\n Drawings used in accord with Francesco CORNI<\/a> and Ink Line Edizioni<\/a><\/span><\/p>\n Mulini in Italia (Francesco CORNI)<\/span><\/p>\n L\u2019Encyclop\u00e9die (DIDEROT and D\u2019ALEMBERT)<\/span><\/a><\/p>\n Windmill of Mont Furon (Lub\u00e9ron, France)<\/span><\/p>\n Papermill of Fontaines de Vaucluse (France)<\/span><\/a><\/p>\n <\/p>\n<\/div><\/section>\nIn-game application<\/span><\/h2>\n
Grain transformation<\/span><\/h3>\n
Manual tools<\/span><\/h3>\n
How to mechanize this activity?<\/span><\/h3>\n
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Team practical experiences<\/span><\/h2>\n
Sources<\/span><\/h2>\n
Inspiring books:<\/span><\/h2>\n
Visits:<\/span><\/h3>\n
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