Working metal is the key to your village development. Metals are resistant and easy-to-shape materials, which allow to make nearly every tool you want. Therefore it increases your potential of action on the island. Compared to the rudimentary tools you have to craft in Stormland first, metal tools not only last longer but also are significantly more efficient because of their efficient shape. There\u2019s no comparison between an axe blade and a roughly polished stone!<\/span><\/p>\n But metal working is also a costly process, in terms of time, resources, and infrastructure. Let\u2019s dig into how Stormland\u2019s survivors can achieve this.<\/span><\/p>\n By refining malachite you obtain copper, and with cassiterite you get tin. Mixing both metals makes bronze, which is a good material for your first tools.<\/span><\/p>\n For copper to melt you need to reach atemperature of about 1080\u00b0C, which can be accomplished in an oven with thick walls of clay. Tin melts at only 230\u00b0C, which could be done in a simple campfire!<\/span><\/p>\n Note: In real life, metal ore is first heated to obtain nuggets, which in turn can be melted into ingots. In the game we choose to simplify the process by transforming ore directly into ingots.<\/span><\/p>\n As usual with top-tier, water-powered workshops, we break down the process into mechanical groups:<\/span><\/p>\n Driving part:\u00a0<\/b>A <\/span>waterwheel<\/span><\/i> receives a water flow on its <\/span>paddles<\/span><\/i> and transmits the power in a rotating movement to the <\/span>main shaft<\/span><\/i>.<\/span><\/p>\n Movement transformation:\u00a0<\/b>Here we modify the horizontal rotation in an alternative movement using a camshaft<\/i>.<\/p>\n Operative part:\u00a0<\/b>An enormous wooden lever of approximately 4 meters is driven by the camshaft. At its head, a strong hammer goes up and\u2026 PUNG!<\/p>\n Alexandre made this model of the lever and cam shaft, and it works great! Except we cannot forge anything with it.<\/span><\/p>\n We\u2019ve also been making small metal objects for years, to experiment but mostly for fun!<\/span><\/p>\n Inspiring books<\/b><\/p>\n Drawings used in accord with\u00a0Francesco CORNI<\/a>\u00a0and\u00a0Ink Line Edizioni<\/a><\/em><\/p>\n Mulini in Italia<\/em> (Francesco CORNI)<\/span><\/p>\n L\u2019Encyclop\u00e9die<\/em> (DIDEROT and D\u2019ALEMBERT)<\/span><\/p>\n<\/a><\/p>\n
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In-game metal working process<\/h2>\n
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<\/a>Iron and steel would make even better tools but require a higher temperature that is hard to reach. We\u2019ll cover that in another post about smelting.<\/span><\/p>\n
Mechanized workshop<\/h2>\n
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Team practical experiments<\/h2>\n
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Sources<\/b><\/h2>\n
Visits<\/b><\/h2>\n
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