This update focuses on new players first experience, a side of the game that becomes more and more important as we reach new people. To all our long-time players: Thank you for your patience, we assure you new content will come! <\/span><\/p>\n There is now a new tutorial: A series of 3 small islands with objectives that progressively introduce the mechanics of the game to new players. \u00a0<\/span><\/p>\n <\/p>\n The map generation algorithm has been enhanced to guarantee the presence of enough resources on the island.<\/span><\/p>\n <\/p>\n When starting a new survival game, you can now choose between 3 difficulty modes. They offer different storm frequencies, island sizes and resource distribution.<\/span><\/p>\n <\/p>\n Additionally, you can set your own settings. Optimal resource distribution always generates a great amount of every natural resource. Random distribution is nearly complete random and might lead to islands with a single bamboo or tree, which you will need to reproduce before harvesting it.<\/span><\/p>\n <\/p>\n Storms will now bring some surprises\u2026 After a hard night that might have damaged your village, crates containing seeds and other items could wash up on the shore.<\/span><\/p>\n <\/p>\nA proper tutorial<\/span><\/h2>\n
Better procedural generation<\/span><\/h2>\n
Difficulty selection and customization<\/span><\/h2>\n
Positive side of the storms<\/span><\/h2>\n
Minor changes<\/span><\/h2>\n
\n
Bugfix<\/span><\/h2>\n
\n
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