0.15 – Traits
Your villagers now have traits that can help (or not) your village to survive!
We’ve also reworked the “food / health / sleep” system to make it more intuitive.
The journal window now explains why your characters lose health points and why they have more or less action time.
Also, food rationing controls have been removed.
See all remaining time at a glance
We implemented a great suggestion from @Botaxalim on Discord, which was about displaying a time bar around character buttons.
End of Turn Tips
You will now get tips to improve your game at the end of every turn. For instance, if you don’t build a home, the game will suggest you to. It’s a pretty simple system that can be improved so let us know if you have suggestions!
Rivers have been reworked so they always are long enough to build both the sawmill and the grain mill.
Next update is scheduled for 15 May, and will allow you to select your team before starting a game, and scenarios to play and unlock new characters!